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Devlog
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Devlog
22/02/2026 - ETRI Devlog - CRAFTING
March 15, 2026
by
aaronaway256
The crafting system is now fully working. The player can click a craftable object, which will be instantiated in the game world for the player to use. The reason it behaves like this is purely due to...
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02/03/2026 - ETRI Devlog - TimeDial Rework
March 15, 2026
by
aaronaway256
After careful consideration, I have made significant changes to the TimeDial and its logic. After deploying raycasting with the pickup system, I have now deployed it here as well. Instead of requiring...
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24/02/2026 - New Interaction System and hold item system rework
March 15, 2026
by
aaronaway256
RAYCASTS Are fun...Now that I fully understand them, and with that knowledge, I looked towards developing a scalable interaction system in my game, an absolute necessity given that it is an immersive...
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24/02/2026 - ETRI Devlog - Explosive Development
March 15, 2026
by
aaronaway256
One thing I really wanted to do was create an explosive barrel, I feel like no game is complete without a red object that explodes when shot at, But I was concerned i would not have time to implement...
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18/02/2026 - ETRI Devlog - Ammo Counter Rework
March 15, 2026
by
aaronaway256
The FPS template has one key issue...Its programming for ammo is quite complicated and its wording is cionfusing (clips, magazine, are all used in the competely wrong context) It is also very difficul...
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16/02/2026 - ETRI Devlog - Introducing The RECYCOLATOR
March 15, 2026
by
aaronaway256
Changes and Additions: - Changed logic for raycasts so they no longer take place through layer objects marked "Wall" - Added a full-functioning recycling machine with model, textures, sounds, and anim...
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11/02/2026 - ETRI Devlog - General tweaks, and building a recycling machine.
March 15, 2026
by
aaronaway256
Changes and Additions: Fixed issue with the Inventory system inputs registering when not in the Inventory menu. Changed the location of the Jetpack meter, as well as altering its code, making it only...
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09/02/2026 - ETRI Devlog - Items drop...but don't drop right
March 15, 2026
by
aaronaway256
After extensive investigation into the base code, I have finally added the ability to drop items from the Inventory system. The issue currently is that items are stored in stacks, and when they're dro...
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02-07/02/2026 - ETRI Devlog - The Inventory System and a New Weapon
March 15, 2026
by
aaronaway256
02/07/2026 I have put it off long enough, but it's finally time, and- rather surprisingly, it didn't take me anywhere near as long as I thought it would. For this Inventory system, I used this tutoria...
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30/01/2026 - ETRI Devlog - Improvements to Pipe Animations, Timedial Improvements and new mechanics!
March 15, 2026
by
aaronaway256
This Devlog is mostly a general pass at what is already here, just making sure everything is all good before I move onto the next thing (probably a good practice to get into) With that being said, I h...
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13/01/2025 - ETRI Devlog - New Weapon, and new Ammo Pickup System
March 15, 2026
by
aaronaway256
New Weapon - Metal Pipe The Metal Pipe deals 50 damage (this can be altered if necessary and the door has 100hp, which is why it needed to be hit twice i did not miss I promise) Realising that the sta...
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05/12/2025 - ETRI Devlog - Animated Timedial and Timedial Screens
March 15, 2026
by
aaronaway256
Updated Timedial screen to change based on proximity to anomaly, and also added an equip and unequip animation for the Timedial. Also added a new time dial sequence, proving it can work across multipl...
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19/11/2025 - ETRI Devlog - Spacewalking
March 15, 2026
by
aaronaway256
Today I experimented with the idea of spacewalking, which to the best of my knowledge requires an entirely different movement system, to which that has been created, the result is not exactly the most...
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02/10/2025 ETRI Devlog- TimeDial Concept
March 15, 2026
by
aaronaway256
TimeDial Proof of Concept The first iteration oif the timedial is fully working, and built with a code that will allow it to work across multiple instances, in the video above its reversing a simple a...
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The Beginnings - ETRI Dev Diary 01/07/2025
March 15, 2026
by
aaronaway256
Story Ideation Over the last few years, I found myself enjoying reading the stories of the 2000AD comic Strontium Dog, this strangely garbed badass bounty hunter who wields a formidable arsenal of tim...
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