Devlog #12 - Destructable elements & Player death
10/04/2025
Changes and Additions:
- Added a new drone enemy that will fly at the player, explode and deal a high amount of damage, but is easy to destroy due to its low health, will be used as a swarm-type enemy.
- Added a destructible vehicle that, when damaged enough, will explode and destroy all enemies within the vicinity of the blast radius. Also added a visual element where its engine will flash red with increased frequency depending on how low its health is. This code can be used for other destructibles if needed.
- Made edits and improvements to the audio elements present, more balanced.
- Added a death condition: when the player's health reaches 0, they will be teleported back to the HUB Area, where they can upgrade their weapons, armour, and power-ups, and try again.
Get SYNTHADOME
SYNTHADOME
A place where nothing can possibly go wr0*G!
Status | Prototype |
Author | aaronaway256 |
Genre | Shooter |
Tags | Top down shooter |
Languages | English |
More posts
- Devlog #20 - SYNTHADOME Version 1.6: Weapon of Choice13 days ago
- Devlog #19 - SYNTHADOME Version 1.0: Main Menus26 days ago
- Devlog #18 - SYNTHADOME Version 0.8: Improved Readability and New NPCs!37 days ago
- Devlog #17 - SYNTHADOME 0.75: Intro, Dialogue, Particle Effects, and UI rework40 days ago
- Devlog #16 - SYNTHADOME 0.6 Is Live41 days ago
- Devlog #15 - SYNTHADOME Prototype 0.5 is LIVE45 days ago
- Devlog #14 - Improving The Martian Paradise49 days ago
- Devlog #13 - Building The Martian Paradise49 days ago
- Devlog #11 - New Levels!49 days ago
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