Devlog #14 - Improving The Martian Paradise


16/04/2025

Today, I continued work on the main level of the Martian section, I developed a lock and key system that will allow the player to progress to the boss fight in the fortress.

The player would need to find two halves of a fast pass, spread out into two different areas as mentioned previously, one aimed at traversal, while the other is more combat-oriented. there is also a terminal that the player can access and its screen will change based on if the player hasnt found either half, has found one half, or has found both.

Screen 1
Screen 1

Screen 2

Screen 2

Screen 3

Screen 3

I still need to come up with an effective spawning method, as having nearly hundreds of enemies all tethered to their zones, with a trigger volume that then enables their script and begin attacking the player, simply doesn't feel economic. 

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