Devlog #14 - Improving The Martian Paradise
16/04/2025
Today, I continued work on the main level of the Martian section, I developed a lock and key system that will allow the player to progress to the boss fight in the fortress.
The player would need to find two halves of a fast pass, spread out into two different areas as mentioned previously, one aimed at traversal, while the other is more combat-oriented. there is also a terminal that the player can access and its screen will change based on if the player hasnt found either half, has found one half, or has found both.

I still need to come up with an effective spawning method, as having nearly hundreds of enemies all tethered to their zones, with a trigger volume that then enables their script and begin attacking the player, simply doesn't feel economic.
Get SYNTHADOME
SYNTHADOME
A place where nothing can possibly go wr0*G!
Status | Prototype |
Author | aaronaway256 |
Genre | Shooter |
Tags | Top down shooter |
Languages | English |
More posts
- Devlog #20 - SYNTHADOME Version 1.6: Weapon of Choice13 days ago
- Devlog #19 - SYNTHADOME Version 1.0: Main Menus27 days ago
- Devlog #18 - SYNTHADOME Version 0.8: Improved Readability and New NPCs!37 days ago
- Devlog #17 - SYNTHADOME 0.75: Intro, Dialogue, Particle Effects, and UI rework40 days ago
- Devlog #16 - SYNTHADOME 0.6 Is Live41 days ago
- Devlog #15 - SYNTHADOME Prototype 0.5 is LIVE45 days ago
- Devlog #13 - Building The Martian Paradise49 days ago
- Devlog #12 - Destructable elements & Player death49 days ago
- Devlog #11 - New Levels!49 days ago
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