Devlog #14 - Improving The Martian Paradise
16/04/2025
Today, I continued work on the main level of the Martian section, I developed a lock and key system that will allow the player to progress to the boss fight in the fortress.
The player would need to find two halves of a fast pass, spread out into two different areas as mentioned previously, one aimed at traversal, while the other is more combat-oriented. there is also a terminal that the player can access and its screen will change based on if the player hasnt found either half, has found one half, or has found both.





I still need to come up with an effective spawning method, as having nearly hundreds of enemies all tethered to their zones, with a trigger volume that then enables their script and begin attacking the player, simply doesn't feel economic.
Get SYNTHADOME
SYNTHADOME
A place where nothing can possibly go wr0*G!
| Status | Prototype | 
| Author | aaronaway256 | 
| Genre | Shooter | 
| Tags | Top down shooter | 
| Languages | English | 
More posts
- Devlog #20 - SYNTHADOME Version 1.6: Weapon of ChoiceMay 26, 2025
 - Devlog #19 - SYNTHADOME Version 1.0: Main MenusMay 13, 2025
 - Devlog #18 - SYNTHADOME Version 0.8: Improved Readability and New NPCs!May 02, 2025
 - Devlog #17 - SYNTHADOME 0.75: Intro, Dialogue, Particle Effects, and UI reworkApr 29, 2025
 - Devlog #16 - SYNTHADOME 0.6 Is LiveApr 28, 2025
 - Devlog #15 - SYNTHADOME Prototype 0.5 is LIVEApr 24, 2025
 - Devlog #13 - Building The Martian ParadiseApr 20, 2025
 - Devlog #12 - Destructable elements & Player deathApr 20, 2025
 - Devlog #11 - New Levels!Apr 20, 2025
 
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