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SYNTHADOME
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Devlog
Devlog #20 - SYNTHADOME Version 1.6: Weapon of Choice
May 26, 2025
by
aaronaway256
SYNTHADOME Version 1.6 brings a host of new changes and additions: - Expanded choice consequences Choices made across the game now have greater consequences that will directly affect player stats, eit...
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Devlog #19 - SYNTHADOME Version 1.0: Main Menus
May 13, 2025
by
aaronaway256
Both version 0.95 and version 1.0 have minimal visual improvements. The primary fixes are dedicated to the colliders, due to the map being stretched out, in version 0.85 the colliders never moved, whi...
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Devlog #18 - SYNTHADOME Version 0.8: Improved Readability and New NPCs!
May 02, 2025
by
aaronaway256
SYNTHADOME Version 0.8 implements all of the feedback provided from testing feedback on version 0.75: Readability - The issue of readability has been improved drastically with a few minor changes, the...
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Devlog #17 - SYNTHADOME 0.75: Intro, Dialogue, Particle Effects, and UI rework
April 29, 2025
by
aaronaway256
In SYNTHADOME version 0.75, I made 4 distinct changes and additions, Intro Video the first and most noticeable, is the video introduction that plays before the first level, providing some much needed...
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Devlog #16 - SYNTHADOME 0.6 Is Live
April 28, 2025
by
aaronaway256
Synthadome 0.6 brings some minor improvements and bug fixes, one of the two most significant changes being fixed collisions, as recent tests showed that players can easily dash through the collisions...
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Devlog #15 - SYNTHADOME Prototype 0.5 is LIVE
April 24, 2025
by
aaronaway256
SYNTHADOME Prototype 0.5 is here! Additions: More Audio! - Synthadome 0.5 brings nearly a dozen additional audio cues and fixes some of the more irritating sound mixing issues in earlier builds! Visua...
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Devlog #14 - Improving The Martian Paradise
April 20, 2025
by
aaronaway256
16/04/2025 Today, I continued work on the main level of the Martian section, I developed a lock and key system that will allow the player to progress to the boss fight in the fortress. The player woul...
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Devlog #13 - Building The Martian Paradise
April 20, 2025
by
aaronaway256
14/04/2025 - Began Whiteboxing of the main Mars level, with two distinct sections, one aimed at traversal, and the other aimed at heavy combat. The goal is to get the individual keys from these sectio...
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Devlog #12 - Destructable elements & Player death
April 20, 2025
by
aaronaway256
10/04/2025 Changes and Additions: - Added a new drone enemy that will fly at the player, explode and deal a high amount of damage, but is easy to destroy due to its low health, will be used as a swarm...
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Devlog #11 - New Levels!
April 20, 2025
by
aaronaway256
30/03/2025 I have begun creating new level sets in the hub area; this is a safe zone that the player can return to at any point in the game; it's also where they can track progress and purchase upgrad...
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Devlog #10 - Readability Improvements
April 20, 2025
by
aaronaway256
17/03/2025 Changes and Additions: - Added UI indicator for health. - Reworked player UI, now looks much cleaner and readable - Reworked Enemy AI again, it is now more formidable, thanks to a simple co...
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Devlog #9 - Audio! (and other minor improvements)
April 20, 2025
by
aaronaway256
16/03/2025 Today, I investigated an area I had not yet gone near in Unity, the implementation of audio sources, just to experiment with how the game will play with the important element of audio and a...
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Devlog #8 - Major Additions and Quality Updates!
April 20, 2025
by
aaronaway256
10/03/2025 Changes and Additions - Started Whiteboxing tutorial scenes. - Added health packs that can be picked up and stored by the player, as well as added the function that no more than three can b...
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Devlog #7 - Level Transitions
April 20, 2025
by
aaronaway256
04/03/2025 A rather short log today! Before I packed up all my technology to move, I explored the idea of level transitions, as i didn't just want one large-scale level as that would be hard on time a...
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Devlog #6 - A Dangerous Driver
April 20, 2025
by
aaronaway256
27/02/2025 Changes and Additions: Today, I explored the kind of enemies our player would be up against. The result of this is two basic enemies: Added a Spaceman AI, who moves to the player, stops at...
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Devlog #5 - The Gravwell Gun
April 20, 2025
by
aaronaway256
24/02/2025 Today's additions were the most ambitious yet! I had been toying with the idea of a new power-up. A gun that could shoot black holes that would then draw in and destroy enemies within the m...
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Devlog #4 - FPS essentials: The Shotgun
April 20, 2025
by
aaronaway256
17/02/2025 Today was dedicated to some small but important quality of life changes and additions: - Changed the camera offset so it flows and follows the player a bit more relaxed, instead of being ha...
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Devlog #3 - Power Ups
April 19, 2025
by
aaronaway256
15/02/2025 - I have sorted out pickup objects. However, it is a little finicky, as I’m running into the issue where the script won't execute fully due to the object on collision getting destroyed. -...
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Devlog #2 - New Experimental Features
April 19, 2025
by
aaronaway256
Remember Iron Man 2? More particularly, the shoulder-mounted minigun on the war machine armour, and how it tracked targets independently? That was pretty cool, so I dedicated today towards experimenti...
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Devlog #1 - First Steps
April 19, 2025
by
aaronaway256
From the initial template provided as part of the second semester's module, I reworked the movement and look scripts and created a new script that enables full auto weapon firing. Also added player sp...
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Version 0.3 Is LIVE!
April 19, 2025
by
aaronaway256
Happy Easter weekend, everyone! SYNTHADOME Version 0.3 brings some bug fixes and quality of life improvements that were raised in previous test versions, but also brings the final level of the Martian...
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