Devlog #19 - SYNTHADOME Version 1.0: Main Menus




Both version 0.95 and version 1.0 have minimal visual improvements. The primary fixes are dedicated to the colliders, due to the map being stretched out, in version 0.85 the colliders never moved, which meant that you could access certain areas early without needing to do any of the assigned tasks. this has since been corrected so the game is not flat out broken anymore.
New Mode: Endless Mode
Endless mode takes SYNTHADOME in line with its biggest initial inspiration, Call of Duty Zombies: Dead Ops Arcade
Here, the player will delve into the arena of the GLADIATORUM and fight endless waves of enemies, with future plans to add a buy station for upgrades every rounds, and also random power up spawning!
With this I also added a Main Menu, that has also introduced some minor visual issues, such as:
- If the player enters story mode, and then exits back out to main menu, the do not destroy order keeps everything on the screen along with the main menu, a minor visual hiccup that can be easily corrected.
- If the player goes into endless mode, back to the main menu, the mouse disappears, although buttons can still be clicked.
Files
Get SYNTHADOME
SYNTHADOME
A place where nothing can possibly go wr0*G!
Status | Prototype |
Author | aaronaway256 |
Genre | Shooter |
Tags | Top down shooter |
Languages | English |
More posts
- Devlog #20 - SYNTHADOME Version 1.6: Weapon of Choice13 days ago
- Devlog #18 - SYNTHADOME Version 0.8: Improved Readability and New NPCs!37 days ago
- Devlog #17 - SYNTHADOME 0.75: Intro, Dialogue, Particle Effects, and UI rework40 days ago
- Devlog #16 - SYNTHADOME 0.6 Is Live41 days ago
- Devlog #15 - SYNTHADOME Prototype 0.5 is LIVE45 days ago
- Devlog #14 - Improving The Martian Paradise49 days ago
- Devlog #13 - Building The Martian Paradise49 days ago
- Devlog #12 - Destructable elements & Player death49 days ago
- Devlog #11 - New Levels!49 days ago
Leave a comment
Log in with itch.io to leave a comment.