Devlog #13 - Building The Martian Paradise
SYNTHADOME » Devlog
14/04/2025
- Began Whiteboxing of the main Mars level, with two distinct sections, one aimed at traversal, and the other aimed at heavy combat. The goal is to get the individual keys from these sections to unlock the Fortress, where the boss stage is.
- Added moving platforms for more difficult traversal
- Added animations to sliding doors in the HUB area
Get SYNTHADOME
SYNTHADOME
A place where nothing can possibly go wr0*G!
Status | Prototype |
Author | aaronaway256 |
Genre | Shooter |
Tags | Top down shooter |
Languages | English |
More posts
- Devlog #20 - SYNTHADOME Version 1.6: Weapon of Choice14 days ago
- Devlog #19 - SYNTHADOME Version 1.0: Main Menus27 days ago
- Devlog #18 - SYNTHADOME Version 0.8: Improved Readability and New NPCs!38 days ago
- Devlog #17 - SYNTHADOME 0.75: Intro, Dialogue, Particle Effects, and UI rework41 days ago
- Devlog #16 - SYNTHADOME 0.6 Is Live41 days ago
- Devlog #15 - SYNTHADOME Prototype 0.5 is LIVE45 days ago
- Devlog #14 - Improving The Martian Paradise50 days ago
- Devlog #12 - Destructable elements & Player death50 days ago
- Devlog #11 - New Levels!50 days ago
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