Devlog #2 - New Experimental Features
SYNTHADOME » Devlog
Remember Iron Man 2?
More particularly, the shoulder-mounted minigun on the war machine armour, and how it tracked targets independently?
That was pretty cool, so I dedicated today towards experimenting with new features that could have potential to act as power-ups or ultimate style abilities.
The Automated Turret is now online and functional, and remarkably overpowered. I will need to find a way to activate and deactivate it.
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SYNTHADOME
A place where nothing can possibly go wr0*G!
Status | Prototype |
Author | aaronaway256 |
Genre | Shooter |
Tags | Top down shooter |
Languages | English |
More posts
- Devlog #20 - SYNTHADOME Version 1.6: Weapon of Choice14 days ago
- Devlog #19 - SYNTHADOME Version 1.0: Main Menus27 days ago
- Devlog #18 - SYNTHADOME Version 0.8: Improved Readability and New NPCs!38 days ago
- Devlog #17 - SYNTHADOME 0.75: Intro, Dialogue, Particle Effects, and UI rework41 days ago
- Devlog #16 - SYNTHADOME 0.6 Is Live41 days ago
- Devlog #15 - SYNTHADOME Prototype 0.5 is LIVE45 days ago
- Devlog #14 - Improving The Martian Paradise50 days ago
- Devlog #13 - Building The Martian Paradise50 days ago
- Devlog #12 - Destructable elements & Player death50 days ago
- Devlog #11 - New Levels!50 days ago
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