Devlog #3 - Power Ups


15/02/2025

- I have sorted out pickup objects. However, it is a little finicky, as I’m running into the issue where the script won't execute fully due to the object on collision getting destroyed. 

- A basic power-up system has been implemented. It only spawns this one power-up at the moment, as that's all we currently have, but that will not be an issue, as the groundwork to make more has been created, so we can make more power-ups faster. 

16/02/2025

- Added sprite animations to two power-ups available, more to come.

- Added a dash to our character, with a cool down of 1 second, this may be too much, and i may drop it, testing will illuminate what needs to be done.

- Added a new power-up, rapid fire, which increases the fire rate of the base weapon for 15 seconds. Wanting to change the look of the bullets is proving tricky and requires more work.

- Further updated the new Dash mechanic so it works based on directional input, not towards the direction the mouse currently is, this works better on both PC and Gamepad controls. 

- Updated Minigun Code so it's not as snappy anymore, moves to target smoothly but quickly instead.

- Fixed the major flaw of the mouse being able to just glide off the screen when playing the game, locked the mouse to the game window on play, and made it invisible, replacing it with a UI reticle more in keeping with the game's theme. 

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