Devlog #4 - FPS essentials: The Shotgun
17/02/2025
Today was dedicated to some small but important quality of life changes and additions:
- Changed the camera offset so it flows and follows the player a bit more relaxed, instead of being hard locked to the player; however, this creates a jitter effect, so the player no longer appears to move smoothly because of this offset.
- To fix this, I changed the update mode of the Cinemachine camera to eliminate the jittering follow issue. As a note for later, I may want to deploy this for a separate project too, as that had a similar setback.
- Playing around with the idea of a slight bullet spread, with each bullet instantiating at a slightly different angle, requires further testing.
19/02/2025
Changes and additions;
- Added new Shotgun PowerUp with bespoke firing mode
- Added shotgun sprite, so when the player interacts with the powerup, the entire player sprite is swapped out for the sprite holding a shotgun, will deploy this method for all weapons going forward.
- Added a method to the shooting script that will now allow me to control what bullet fires and when, essentially allowing me to accommodate different weapon power-ups and their own distinct firing methods.
Get SYNTHADOME
SYNTHADOME
A place where nothing can possibly go wr0*G!
Status | Prototype |
Author | aaronaway256 |
Genre | Shooter |
Tags | Top down shooter |
Languages | English |
More posts
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- Devlog #17 - SYNTHADOME 0.75: Intro, Dialogue, Particle Effects, and UI rework41 days ago
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- Devlog #14 - Improving The Martian Paradise49 days ago
- Devlog #13 - Building The Martian Paradise49 days ago
- Devlog #12 - Destructable elements & Player death49 days ago
- Devlog #11 - New Levels!49 days ago
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