Devlog #6 - A Dangerous Driver


27/02/2025

Changes and Additions:

Today, I explored the kind of enemies our player would be up against. The result of this is two basic enemies:

Added a Spaceman AI, who moves to the player, stops at a certain distance, and shoots at them.

Added a dangerous driver. Equipped with a car sprite and a stripped-back version of the shooting enemy AI, it will follow the player constantly, but its turning speed and drag are turned way down, resembling the movement of a car.


I also sorted out the Gravwell gun logic, no longer uses physics logic as it proved to unpredictable as well as time consuming, Instead i added a simple command in the enemies code that if there is a gravity well out on the scene, they will prioritise it, and move towards it, completely ignoring the player. 

Additional Note: Tempted to ditch the points system for a scrap system instead, and a shop where the player can buy permanent power-ups.

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