Devlog #6 - A Dangerous Driver
27/02/2025
Changes and Additions:
Today, I explored the kind of enemies our player would be up against. The result of this is two basic enemies:
Added a Spaceman AI, who moves to the player, stops at a certain distance, and shoots at them.
Added a dangerous driver. Equipped with a car sprite and a stripped-back version of the shooting enemy AI, it will follow the player constantly, but its turning speed and drag are turned way down, resembling the movement of a car.
I also sorted out the Gravwell gun logic, no longer uses physics logic as it proved to unpredictable as well as time consuming, Instead i added a simple command in the enemies code that if there is a gravity well out on the scene, they will prioritise it, and move towards it, completely ignoring the player.
Additional Note: Tempted to ditch the points system for a scrap system instead, and a shop where the player can buy permanent power-ups.
Get SYNTHADOME
SYNTHADOME
A place where nothing can possibly go wr0*G!
| Status | Prototype |
| Author | aaronaway256 |
| Genre | Shooter |
| Tags | Top down shooter |
| Languages | English |
More posts
- Devlog #20 - SYNTHADOME Version 1.6: Weapon of ChoiceMay 26, 2025
- Devlog #19 - SYNTHADOME Version 1.0: Main MenusMay 13, 2025
- Devlog #18 - SYNTHADOME Version 0.8: Improved Readability and New NPCs!May 02, 2025
- Devlog #17 - SYNTHADOME 0.75: Intro, Dialogue, Particle Effects, and UI reworkApr 29, 2025
- Devlog #16 - SYNTHADOME 0.6 Is LiveApr 28, 2025
- Devlog #15 - SYNTHADOME Prototype 0.5 is LIVEApr 24, 2025
- Devlog #14 - Improving The Martian ParadiseApr 20, 2025
- Devlog #13 - Building The Martian ParadiseApr 20, 2025
- Devlog #12 - Destructable elements & Player deathApr 20, 2025
- Devlog #11 - New Levels!Apr 20, 2025
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