Devlog #7 - Level Transitions


04/03/2025

A rather short log today!

Before I packed up all my technology to move, I explored the idea of level transitions, as i didn't just want one large-scale level as that would be hard on time as well as resources, so today I added test scenes for level transitions, where the player will enter a trigger collider, and it would take them to that colliders assigned level.

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