Devlog #7 - Level Transitions
SYNTHADOME » Devlog
04/03/2025
A rather short log today!
Before I packed up all my technology to move, I explored the idea of level transitions, as i didn't just want one large-scale level as that would be hard on time as well as resources, so today I added test scenes for level transitions, where the player will enter a trigger collider, and it would take them to that colliders assigned level.
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SYNTHADOME
A place where nothing can possibly go wr0*G!
Status | Prototype |
Author | aaronaway256 |
Genre | Shooter |
Tags | Top down shooter |
Languages | English |
More posts
- Devlog #20 - SYNTHADOME Version 1.6: Weapon of Choice14 days ago
- Devlog #19 - SYNTHADOME Version 1.0: Main Menus27 days ago
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- Devlog #17 - SYNTHADOME 0.75: Intro, Dialogue, Particle Effects, and UI rework41 days ago
- Devlog #16 - SYNTHADOME 0.6 Is Live41 days ago
- Devlog #15 - SYNTHADOME Prototype 0.5 is LIVE45 days ago
- Devlog #14 - Improving The Martian Paradise50 days ago
- Devlog #13 - Building The Martian Paradise50 days ago
- Devlog #12 - Destructable elements & Player death50 days ago
- Devlog #11 - New Levels!50 days ago
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