Devlog #9 - Audio! (and other minor improvements)
SYNTHADOME » Devlog
16/03/2025
Today, I investigated an area I had not yet gone near in Unity, the implementation of audio sources, just to experiment with how the game will play with the important element of audio and audio cues.
Changes and Additions:
- Refined Spaceman enemy AI to be slightly more unpredictable in its firing, it'll fire five rounds, but its time between bursts is random.
- Added sound to numerous objects, including all different weapons, pickups, enemies, and UI elements.
- Refined the level layout of the tutorial sections more, added more difficulty to the dash tutorial, further testing is needed.
- Refined UI to be cleaner, still needs work, and scrap system still needs to be implemented.
Get SYNTHADOME
SYNTHADOME
A place where nothing can possibly go wr0*G!
Status | Prototype |
Author | aaronaway256 |
Genre | Shooter |
Tags | Top down shooter |
Languages | English |
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