Devlog #10 - Readability Improvements
17/03/2025
Changes and Additions:
- Added UI indicator for health.
- Reworked player UI, now looks much cleaner and readable
- Reworked Enemy AI again, it is now more formidable, thanks to a simple command for them to move in any direction at a random rate.
- Added a “connection strength” meter to the UI, essentially a player heartbeat monitor with three states: full, half, and low health. At the lower level, the line fluctuates and becomes more frequent and erratic.
- Added a UI critical health warning. Harkening back to the health readability issue, I added numerous health indicators since then, as well as a Where text that will flash on screen advising the player that their health is extremely low and that they are about to die.
Get SYNTHADOME
SYNTHADOME
A place where nothing can possibly go wr0*G!
Status | Prototype |
Author | aaronaway256 |
Genre | Shooter |
Tags | Top down shooter |
Languages | English |
More posts
- Devlog #20 - SYNTHADOME Version 1.6: Weapon of Choice13 days ago
- Devlog #19 - SYNTHADOME Version 1.0: Main Menus26 days ago
- Devlog #18 - SYNTHADOME Version 0.8: Improved Readability and New NPCs!37 days ago
- Devlog #17 - SYNTHADOME 0.75: Intro, Dialogue, Particle Effects, and UI rework40 days ago
- Devlog #16 - SYNTHADOME 0.6 Is Live41 days ago
- Devlog #15 - SYNTHADOME Prototype 0.5 is LIVE45 days ago
- Devlog #14 - Improving The Martian Paradise49 days ago
- Devlog #13 - Building The Martian Paradise49 days ago
- Devlog #12 - Destructable elements & Player death49 days ago
- Devlog #11 - New Levels!49 days ago
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