Devlog #10 - Readability Improvements


17/03/2025

Changes and Additions:

- Added UI indicator for health.

- Reworked player UI, now looks much cleaner and readable

- Reworked Enemy AI again, it is now more formidable, thanks to a simple command for them to move in any direction at a random rate. 

- Added a “connection strength” meter to the UI, essentially a player heartbeat monitor with three states: full, half, and low health. At the lower level, the line fluctuates and becomes more frequent and erratic.

Critical Health

Half Health

Full Health

- Added a UI critical health warning. Harkening back to the health readability issue, I added numerous health indicators since then, as well as a Where text that will flash on screen advising the player that their health is extremely low and that they are about to die. 

Get SYNTHADOME

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